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Featured In. How Goat Simulator Won the Internet. More By This Developer. Goat Simulator Waste of Space. Puppet Fever. Goat Simulator GoatZ. You Might Also Like. Five Nights at Freddy's 4. Five Nights at Freddy's: SL. Ibrisagic also noted the inclusion of some elements based on the Ukrainian revolution in-game this was actually a small protest of people holding nonsensical or obscene signs.
Development Goat Simulator started as a joke prototype from an internal one-month game jam held by Coffee Stain Studios in January , after completing work for their game Sanctum 2.
The game was described by the lead developer Armin Ibrisagic as "an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff". The idea followed after originally pitching the game as a variation of QWOP, where the player would control the individual limbs of the goat separately with various keyboard keys; this concept was rejected in favor of the more Tony Hawk's Pro Skater-type of gameplay the final game presents.
Ibrisagic had focused on goats after jokingly trying to convince his coworkers that goats would achieve viral attention on the Internet in much the same way that cats presently do. The prototype used Nvidia PhysX and an Apex physics engine with ragdoll physics for the goat and human models within the Unreal Engine 3, a game engine they were familiar with from the Sanctum series.
The prototype was meant to be a parody of various other "weirdly successful" Simulation games presently available, such as Euro Truck Simulator. Ibrisagic had no intention of this becoming a full title, instead only offering the prototype for him and other developers to learn the Unreal Engine alongside other developers that were developing prototypes in more earnest.
Footage of the game in its alpha state was posted to YouTube by Coffee Stain, where it received more than a million views in two days and a large response from fans requesting a full release of the game in part due to various glitches in the prototype's engine.
The appeal of the video was also picked up by the agricultural magazine Modern Farmer. Some journalists suggested that the title be developed into a full game even knowing it was meant as a joking title; GameSpot editor Danny O'Dwyer supported the full release of the game arguing that "games should be dumb once in a while".
The large positive response to the alpha footage convinced the studio to develop Goat Simulator as a full title to Steam, putting more people on the title.
The team, having no plans for a full release, debated on whether to approach a large publisher to receive funding to help make the title into something like Grand Theft Auto, but decided to stay with a small, inexpensive title that would be truer to the teaser video.
Recognizing that the glitching was part of the game's appeal, Ibrisagic only sought to fix software bugs that might cause the game to crash, leaving in the other glitches and bugs associated with the physics engine as the results from these were "really hilarious".
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